![]() This rubber-banding snap back to start when you shuffle perfectly mimics what it's like to slowly grow more powerful as your adventure. Whenever you need to shuffle your deck to draw new cards during one of your turns, you'll be forced to move back to the starting city on the map at the end of your turn. What I'm really intrigued by in this game is the way it melds a traditional "move around the board" action game with a deck-builder. This allows for small narrative moments that I wasn't expecting in a game so focused on deck-building and map-movement. One of my favorite parts of The Few And Cursed is the encounter phase of the game, where a card is flipped with some adventure text describing what trouble (or good fortune) your character is getting into based on where they are on the board. You use those generated resources to purchase gear, take on jobs, move your character's figure around the board, and battle enemies. Each of these cards has some sort of effect, and most give you resources like attack power, bullets, water (the game's currency), or movement points. Then, you'll draw 2 from a communal pile of cards and choose 1 to add directly to your hand (which will then go into your deck going forward). ![]() This set of cards acts as your starting deck, and you'll shuffle and flip 4 at the start of your turn. Each player takes a specific character with their own unique set of stats and their own unique core set of cards. The core mechanic of this game is its deck-building. Monsters that will stalk the board in The Few And Cursed To do so, they'll take on jobs, hunt down valuable artifacts, and take on bounties, eventually tracking down legendary monsters like the aforementioned Wendigo, Tsilkali, and more. The Few And Cursed is a deck-building adventure game, where each player takes on the role of a Curse Chaser looking to raise their fame, or grit, higher than any other player's before the game ends. Sound like a good time? This is what it's like to play a game of The Few And Cursed, based on the comics of the same name, published by Rock Manor Games. If you could bag one of those, you'll earn enough grit to set yourself apart from all the other Curse Chasers in town. On top of all that, you could swear these tracks you saw in the mud were Wendigo tracks. And the tell-tale black feathers of those Crows of Mana O'Lana you found lying around don't give you the warm and fuzzies. You've got your six-shooter on your hip, and enough water to buy you a meal in town, but there's talk of a roaming gang of zombies headed your way. Life's hard in the scorched desert of the Pacific Ocean.
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